ADAPTA studio · Remote, Lombardia, Italia ·


Descrizione dell'offerta

ADAPTA Studio is a spin-off of Politecnico di Milano specialized in the optimization and management of 3D assets for real-time applications.

Our main product, AMAZ3D, is an advanced platform based on patented algorithms that automates complex processes such as:

  • geometric complexity reduction (LOD generation)
  • mesh optimization
  • texture baking and draw call reduction

The goal is to make complex 3D models usable in real time on any platform: gaming, XR, digital twins, and simulation.

In recent years, we have been working on emerging technologies such as Gaussian Splatting and its 4D extension (space + time), with applications in:

  • dynamic reconstruction
  • neural rendering
  • temporal simulations
  • rendering optimization

You will join a team working on applied research and advanced development. In particular:

  • C++ development of pipelines for 4D Gaussian Splatting
  • Implementation of algorithms for:
  • real-time rendering
  • optimization of 3D/4D data
  • management of large datasets
  • Integration with GPU technologies (CUDA / Vulkan / WebGPU)
  • Participation in the design of scalable systems (cloud + edge)

Responsibilities

  • Collaborate on the development of real-time 3D/4D rendering pipelines in C++
  • Work with the team on Gaussian Splatting and neural rendering technologies
  • Contribute to GPU optimization tasks (CUDA / Vulkan / WebGPU)
  • Perform bibliographic analysis and review state-of-the-art research papers
  • Analyze, discuss, and implement advanced rendering techniques from scientific literature
  • Support the optimization and processing of 3D/4D datasets
  • Collaborate on scalable cloud and edge architectures
  • Participate in solving complex technical and research challenges


Qualifications

  • Good knowledge of C++
  • Fundamentals of:
  • linear algebra
  • 3D geometry
  • data structures
  • Ability to work on complex problems

Nice-to-have (but NOT mandatory):

  • Computer Graphics / Rendering
  • CUDA / GPU programming
  • Computer Vision / 3D reconstruction
  • Experience with libraries such as OpenGL / Vulkan / Eigen
  • Docker
  • Rust
  • Shaders


Informazioni aggiuntive

Opportunità: Sviluppatore junior (C++ Algorithm) a Remote, Lombardia

Sei alla ricerca di una posizione come Sviluppatore junior (C++ Algorithm) presso ADAPTA studio a Remote? Di seguito trovi tutti i dettagli di questa offerta di lavoro.

Competenze valorizzate

  • Rust
  • Docker
  • Team working

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